How to play Yukon Solitaire
Yukon is a close cousin of Klondike with two liberating twists that change how the whole game feels. There is no stock pile — all 52 cards are dealt straight onto the tableau at the start, so everything you need is on the table from move one. And you can move any face-up card together with every card below it, even when those cards don't form a tidy sequence. That single rule gives Yukon a generous, almost chess-like freedom that Klondike never has.
Goal
Build all four foundations up from Ace to King, one suit each, until every card has been moved there. Clear the tableau and you win.
The board
- Seven tableau columns hold the entire deck. The first column is fully face-up; the others have several face-down cards beneath a tail of face-up ones.
- Four foundations wait empty, ready to be built up by suit.
Moves
- Pick up any face-up card and every card below it comes along — the group does not need to be in order.
- Drop the group on a column whose bottom card is one rank higher and the opposite colour, so the moved card lands in proper alternating-colour sequence.
- Empty columns accept a King along with whatever sits beneath it.
- A single face-up card can also go to its matching foundation when it's the next rank up.
- Any face-down card exposed at the bottom of a column flips face-up automatically.
Strategy
Yukon's freedom to relocate buried piles makes it more solvable than Klondike, but the stacks of face-down cards are the real puzzle. Spend your early moves digging those hidden cards out — every card you turn face-up widens your options. Use big multi-card moves to reorganise columns rather than nudging one card at a time, and try to empty a column so you have somewhere to land a King. Think before you bury a card you'll soon need, and lean on undo to test a line that might open the board up.